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Tormenta Solar

Dagoberto Rodriguez
Curated by Jérôme Sans

 

« We head out into space, ready for anything, which is to say, for solitude, arduous work, self-sacrifice, and death. Out of modesty we don’t say it aloud, but from time to time we think about how magnificent we are. In the meantime—in the meantime, we’re not trying to conquer the universe; all we want is to expand Earth to its limits. We see ourselves as Knights of the Holy Contact. That’s another falsity. We’re not searching for anything except people. We don’t need other worlds. We need mirrors. We don’t know what to do with other worlds. One world is enough, even there we feel stifled. »

Stanisław Lem, Solaris, 1961

 

For his first collaboration with Materia, Cuban artist Dagoberto Rodriguez presents TORMENTA SOLAR, his second NFT drop animation: a solar storm in the artist's distinctive aesthetic. Known for his futuristic visions built in Lego (utopian architectures, space shuttle corridors or neo-planets) the artist pursues his experiments with minting initiated with Otro Mundo, an audio-visual activation of his infinite tunnels in collaboration with composer Joan Valent. Following his meteorological warnings and speculative fictions on control technologies and facing urgency, the artist explores the crossing of these portals, an end to the tunnels. By imagining the possible end of his space mythology, he questions the impact of technology on humanity and its environment.

The solar implosion is both real and metaphorical. Summoning the innocent and playful object of the Lego brick, the artist creates a formal strategy that detaches his works from the reality of their objects. The infinite tunnels, like an automatic scrolling feed, were themselves metaphors of the algorithmic bottomless pits conditioning human desire at the time of technocratic capitalism. In the logical continuation of the artist’s detached techno-criticism, the solar storm is the symbol of the immediate satisfaction created by such practices. The sun storm, dangerously seductive, acts as a gathering of glowing pixels rewarding internet or galaxy surfing previously embodied in the tunnels. Together, they form a loop of humanity’s chronic unsatisfaction. Easily fulfilled but always insufficient, our desire guided towards the light thrives for more, like mosquitos towards a lamp. From the next video on Tik-Tok and the next track to be discovered on Spotify to the next planet to be conquered, the scale matters less than the structure of our impulses.

 

In this explosion of plastic heat, the camera operates a movement that brings us closer to the explosion and allows us to distinguish the Lego bricks more clearly. Here the game, if it appears more reassuring than a real explosion, is no less pernicious. Voluntarily exposed as artificial, it takes up the subjectivation and the conditioning by the technological and capitalist logics that it originally denounces. Satisfied and cynical, we consciously fall into the trap like the one of an advertisement that never hides from trying to convince us. Tormenta Solar perpetually reaffirm its own logic. In this implosion, Dagoberto Rodriguez does not transport us out of the world nor does he predict its end. He mirrors our desires conditioned by the world we have built for ourselves.  

DAGOBERTO RODRÍGUEZ SÁNCHEZ 

Born in Caibarién, Las Villas in 1969. He lives and work between Madrid and Havana.

Combining architecture, design and sculpture, his work employs humour and irony to comment on core topics in art, politics and society. Watercolour forms a very important part of his creative process, it is a way of collaborating, registering and revising his ideas. Often these reflect a fantasy of a possible conceptual situation.

In 1992 he co-founded the collective Los Carpinteros. Their works have been exhibited in Museums and cultural institutions around the world such as MOMA, Whitney Museum of American Art, Guggenheim in New York, Centre Georges Pompidou in Paris, Tate Modern in London and Museo Centro de Arte Reina Sofia in Madrid among others.

retrato 21.jpg
© Valentin le Cron for Say Who.jpg

Jérôme Sans

Curator, artistic director and director of institutions, Jérôme Sans is known for his pioneering and transversal approach to cultural institutions and exhibitions.

Jérôme Sans is recognised worldwide as one of the few people to have conceived, shaped and directed cultural institutions and centres. This creator of places has instilled new models for understanding and engaging differently and democratically with art and culture. Jérôme Sans is one of the most creative and unconventional actors in the contemporary art world. These models are imitated all over the world, such as the Palais de Tokyo, which he co-founded in Paris and co-directed for the first six years together with Nicolas Bourriaud, before becoming the director of the Ullens Center for Contemporary Art (UCCA) in Beijing from 2008 to 2012. In addition to his publications, he was creative director and editor-in-chief of the French cultural magazine L'Officiel Art and has curated numerous international exhibitions, including the Taipei Biennial (2000), the Lyon Biennial (2005), ... and the monographs Li Qing at the Prada Rong Zhai Foundation in Shanghai (2019) ... Most recently Erwin Wurm at the Museum of Contemporary Art in Belgrade (2022) .... He is also accompanying the development of Lago Algo, a new cultural hub  in Mexico City where he will present a group show in September 2022.

INTERVIEW

JS: Tormenta Solar is your second NFT drop after your tunnels, minted with Piero Atchugary gallery in 2021. How would you describe this piece within your global practice? 

D.R: Solar Storm is basically a worry. Worry about the destruction of our habitat.

JS: How would you place this work within your experience with NFT?

D.R: I have reached the digital format almost naturally.

My work is based on watercolor, but part of that process is digital. Therefore, digital art, NFTs, etc... are only part of the process of my work.

My sketches are digital, and I later translate that into watercolor. For me, moving in that context between analog and digital is part of my creative process and my work methodology.

JS: From your previous series Tornado and Tormenta solar, your work is addressing more and more global ecological problems of our time. A tormented Solar system. What is your position regarding those issues?

D.R: The subjects in my work have been changing. Now I'm more concerned about the world I live in. In my youth I believed that art could change the world and especially the situation in my home country, Cuba. Unfortunately, art could not do that, and I have tried to change the environment in which I live.

Before, my narrative was less global and focused more on a Cuban problem. Currently I’m focusing on global issues, the place we inhabit and in the future we are going to live. Perhaps it is the same, these are concerns that I used to take to a local context and now I have transferred them to a global level. The plastic sun symbolizes that.

JS: The clear contradiction between our scientific and technological capacities of knowledge and our desire to not act accordingly. Does Tormenta solar deals with this contradiction?  human flaws and desires? 

D.R: Solar Storm exposes our frustration at not being able to change the Status Quo and our own destruction. An artificial plastic sun symbolizes those frustrations. We live within an addictive consumer culture that we cannot change, at least immediately, and this social behavior leads us to destruction, but it is an attractive destruction that attracts.

JS: In your work, you use Lego bricks to build islands, planets, tunnels and tempests. How did you start using these elements?

D.R: I started using lego as a way of making sketches, to project large pieces on a small scale. Later, it was the skin of many of my sculptures. Now it is a way of seeing the world and building memories and past situations. 

My reality is lego, I want to build the furniture for my house or even another reality with lego. D.R: I started using lego as a way of making sketches, to project large pieces on a small scale.

JS: Lego bricks also create a virtual atmosphere that reminds of 3D visuals and meteorological satellites predictions, recurrent motives in your paintings. How do you see the future of nature?

D.R: The lego has the ability to behave like a kind of digital pixel on the virtual screen of our lives. Lego is the physical pixel of our life.

JS: You were born in Cuba where there is a strong space mythology, a specific political culture as well as insular characteristics. How does Cuba influence your work?

D.R: Cuba has been very important in how I have organized my work methodology. Cuba is failed utopia. I lived that process as an observer. I have seen the failure of that utopia. I was a student when the Berlin Wall fell.
Perhaps later generations do not have that characteristic interest in countries of the socialist camp in a space future, of interplanetary life, but I did.

JS: Speculative and close to science-fiction, your work can be seen as prescriptive to a rather dark future, whether it’s about our capacity to desire freely or to survive a world shaken by multiple crisis. As an artist, do you also foresee positive outcomes and possible solutions?

D.R: Thinking about the future, in my country, is a daily practice. We have spent 60 years thinking about a future that never came. For Cubans, the future is part of their daily thought practice. My work is filled with current concerns that revolve around these unresolved issues. My work is also focused on our relationship with the natural environment, what will be our model of coexistence with Nature, we will end up exterminating the species, the original forest..

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